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Clickable map of The Wildlands
Khemit Rodinia Lucarcia Luxore City Ahnk Buto Rosetta The Nylle River The Lower Kingdom The Middle Kingdom The Upper Kingdom Lucar City Cansae Tunis Vacheron Providentia Selkie Frostgard The Head of Ursum The Spine of Ursum The Tail of Ursum Pontes Vacheron Lucar (Capital) Condate Providentia Sarnia Molesworth Petuaria Bannaventa Lemanae The Barrow Downs The Crags Coates Wood The Deadwood The Goblin Wood The Greenwood Wyre Forest Darkmoor Mere Marsh The Wildflow River Brakspear Castle Ravenspear The Sunken Fort Cansae Mamucium Tunis Manabas Ursum Ibini Granita Antissa Paradin Grunal Barusi The Verdant Palace Northern Ibini Southern Ibini Spilk Hillsend Epiedes Barusi Grunal Paradin Carmelo Aeer Eli Zaneth The Verdant Palace The River Ardeth The Church of the Light The Shack The Torrent The Manor House The Warehouses Church of the Light The Gull The Market Warehouses Church of the Light Favourable Zephyr Guild Office Smithy Market Place Warehouses Docks Church of the Light Drunken Mermaid Purple Parrot The Crafty Fox Warehouses Smithy Manor House Market Square Warehouse Church of the Light The Shining Light Tavern The Lighthouse Smithy The Manor House Warehouses and Docks The Church of the Light The Naja Tower The Barking Hound The Market Farside The Market Fisherman's Rest Church of the Light Warehouses The Cabin The Verdant Palace Selkie Frostgard Derketo Kelp Darken's Folly The Sahagu Inn The Frosthold Mountains Darken Downs Darken Woods Mithlond (Sanctuary) The Old Coast Road Iceflow River Littlebrook City Eastward Thistledelve Waymeet Ashtar Holytree Castle Fortuna Khazagrim Mount Macarack Abbey Dragon's Perch Sapporo Akihabara The Jagged Peaks The Furrowed Hills The Bandit Wood Deepwood Eldaran Southern Swamplands The Black Swamp The Barren Scrub Sylvandale Monastery of the East Winds Monastery of the North Winds Monastery of the West Winds Eastward Abbey Waymeet Abbey Newkeep The Empire of Rodinia The Empire of Honshu Marlek Nargastan The Jungles of Maya Athena Kiltland The Kingdom of Albion Mochica Tapirit The Wildlands The Great Desert Hishan Hawkmoon Ager Rodin City Rodinia Nubia Kurgan Weissland Dardania Elam Nung Semang Tana Toradja Ogre Province Naga Province Dragon Province Gryphon Province Sphinx Province Phantom Province Kirin Province Dominion City Elfhome Wetland City Westport Maard City Land's End City Smugglers Haven City Lakeside Bluff Pembrose City Woodend The Ruins of Gyal Elerelen Pinewood Murkwood Wetland Marshes Maard Uplands The Alley Leafy End Dreadwood Haven Plains Western Cliffs Sorcerer's Isle The Lake The Jagged Peaks Dominion Wetland Maard Pembrose Haven Land's End Elsir Vale Venusia Hommlet Frusina Herculaneum Savo Rodin City Messana Derona Londinium Tuscany Hills Lizard Marsh Devon's Holding Daggerfish Laughing Hollow Stormhaven Logazors Mine Jawa Silver Mines Sibu Jukai Kupang Otyugh Swamp Jawa Endau Marudi Roundwood Hills Roundwood Hills Worlds Edge Worlds Edge


Category:City State
Location:The Wildlands
Ruler:Lord Bard Bearaxe
Predominant Race:Human
People of Note:High Priest Jedd, High Priest of Hex, Lord Bard Bearaxe

Places of Interest

Cities:Dominion City

Contents Tree


Dominion is the richest city state in the Wildlands. It is ruled by a powerful warrior who respects might. The state has many mines in the mountains and produces gold, iron, tin and other precious metals. Some of these mines are run by the dwarven communities in the mountains, the rest by the sturdy men of Dominion. The state has one shortage and that is farms and food stuffs. It is a fairly sparcely populated state with the inhabitants known for their rugged and abraisive natures. It is fashionable for the men of Dominion to wear beards and they are known for their love of the strong dark mead that is brewed here. Not too surprisingly, there are a few dwarves living in the state.

This state constantly raids Pembrose, Maard and Wetland but it is especially wary of Wetland's motives so considers that state an enemy. It also trades with Maard and Pembrose - such is the nature of the Wildlands.

It is rumoured that there are entrances to the Underdark in the mountains of Dominion and that the dwarves of the nearby mountains also maintain a network of tunnels which cross the whole of the Wildlands and link them to other countries.

Dominion city state has only one major settlement and that is the city itself. The rest of this state is rough, boulder strewn, flinty hills as the terrain builds up to the massive Jagged Peaks. This land is farmed to a degree but it is not very arable. There are numerous mines dotted around this area though, as the rock here holds many valuable minerals which make up the majority of the state's exports.

Lord Bearaxe's soldiers patrol the lands randomly as there are no roads through this state as such. There are trails leading from one mining community to another however. These soldiers deal harshly with any bandits they find preying on travellers. Banditry is punishable by death in Dominion state.

Dominion suffers from many humanoids and giants raiding out of the mountains, in addition to all the usual creatures that inhabit the Wildlands. Its generally a bit hit and miss as to how safe it is to travel through this state. The mining settlements themselves tend to be fairly safe however, as all Dominion's men are a hardy and warlike bunch and they will all fight to protect their settlements. The local monsters have learnt that attacking settlements is not a good idea compared to waylaying lone groups of travellers in the wilds.

Due to the beliefs of Lord Bearaxe in the laws of Mar, there is a strange law in Dominion state which states that any person accused of a crime may demand to fight for justice. They will then enter a fight - which is typically not to the death, but which maybe if the crime is serious enough - with the appointed champion of the local representative of Lord Bearaxe. If the defendant beats the champion in melee combat, they are allowed to go free. The precise rules of the melee are not set out anywhere so the likelyhood of this being a good choice for a suspected criminal depends entirely on the nature of the local representative of Lord Bearaxe. In the city itself, each patrol has the power to put forth a champion to fight any miscreant found doing stuff they shouldn't be. If the patrol leader deems the criminal to be particularly strong, they will take them to their superiors. It has been known for famous and powerful criminals to be taken all the way to the top to fight Lord Bearaxe himself, which has always been to the death. No one has ever survived such a trial.

Rulership of Dominion is held by the dictator Lord Bard Bearaxe. He took power by force some twenty years ago. He has not named a successor and no one is entirely sure who will reign or what will happen when he dies.