Web page last updated : July 2018


Clickable map of The Wildlands
Khemit Rodinia Lucarcia Luxore City Ahnk Buto Rosetta The Nylle River The Lower Kingdom The Middle Kingdom The Upper Kingdom Lucar City Cansae Tunis Vacheron Providentia Selkie Frostgard The Head of Ursum The Spine of Ursum The Tail of Ursum Pontes Vacheron Lucar (Capital) Condate Providentia Sarnia Molesworth Petuaria Bannaventa Lemanae The Barrow Downs The Crags Coates Wood The Deadwood The Goblin Wood The Greenwood Wyre Forest Darkmoor Mere Marsh The Wildflow River Brakspear Castle Ravenspear The Sunken Fort Cansae Mamucium Tunis Manabas Ursum Ibini Granita Antissa Paradin Grunal Barusi The Verdant Palace Northern Ibini Southern Ibini Spilk Hillsend Epiedes Barusi Grunal Paradin Carmelo Aeer Eli Zaneth The Verdant Palace The River Ardeth The Church of the Light The Shack The Torrent The Manor House The Warehouses Church of the Light The Gull The Market Warehouses Church of the Light Favourable Zephyr Guild Office Smithy Market Place Warehouses Docks Church of the Light Drunken Mermaid Purple Parrot The Crafty Fox Warehouses Smithy Manor House Market Square Warehouse Church of the Light The Shining Light Tavern The Lighthouse Smithy The Manor House Warehouses and Docks The Church of the Light The Naja Tower The Barking Hound The Market Farside The Market Fisherman's Rest Church of the Light Warehouses The Cabin The Verdant Palace Selkie Frostgard Derketo Kelp Darken's Folly The Sahagu Inn The Frosthold Mountains Darken Downs Darken Woods Mithlond (Sanctuary) The Old Coast Road Iceflow River Littlebrook City Eastward Thistledelve Waymeet Ashtar Holytree Castle Fortuna Khazagrim Mount Macarack Abbey Dragon's Perch Sapporo Akihabara The Jagged Peaks The Furrowed Hills The Bandit Wood Deepwood Eldaran Southern Swamplands The Black Swamp The Barren Scrub Sylvandale Monastery of the East Winds Monastery of the North Winds Monastery of the West Winds Eastward Abbey Waymeet Abbey Newkeep The Empire of Rodinia The Empire of Honshu Marlek Nargastan The Jungles of Maya Athena Kiltland The Kingdom of Albion Mochica Tapirit The Wildlands The Great Desert Hishan Hawkmoon Ager Rodin City Rodinia Nubia Kurgan Weissland Dardania Elam Nung Semang Tana Toradja Ogre Province Naga Province Dragon Province Gryphon Province Sphinx Province Phantom Province Kirin Province Dominion City Elfhome Wetland City Westport Maard City Land's End City Smugglers Haven City Lakeside Bluff Pembrose City Woodend The Ruins of Gyal Elerelen Pinewood Murkwood Wetland Marshes Maard Uplands The Alley Leafy End Dreadwood Haven Plains Western Cliffs Sorcerer's Isle The Lake The Jagged Peaks Dominion Wetland Maard Pembrose Haven Land's End Elsir Vale Venusia Hommlet Frusina Herculaneum Savo Rodin City Messana Derona Londinium Tuscany Hills Lizard Marsh Devon's Holding Daggerfish Laughing Hollow Stormhaven Logazors Mine Jawa Silver Mines Sibu Jukai Kupang Otyugh Swamp Jawa Endau Marudi Roundwood Hills Roundwood Hills Worlds Edge Worlds Edge


Location:Land's End
Predominant Race:Human

Contents Tree


The Dreadwood is a huge decidious woodland stretching for over twenty miles across. It is a very dangerous place mainly inhabited by orcs and half breeds. These creatures are tribal in nature and there is no overall ruler, instead each tribe hunts and forages in the forest independently, competing with each other for existance. This leads to common squabbles between tribes, which are usually violent.

On one edge of the Dreadwood a group of enterprising humans have set up a logging operation. It is well guarded by well paid men, and the loggers are also well paid which keeps the whole operation running smoothly. This group sell their wares to the shipwrights of Lands End City and on into Haven for a tidy profit.

It is said that a green dragon lives deep in the centre of the Dreadwood. There is definitely a large rocky outcrop pretty much central to the whole forest and this is where it is rumoured to lair. The orcs of the wood never venture too close to the centre of the forest for fear of the wyrm. Recent reports even say that a couple of different large flying beasts have been seen over the Dreadwood. Does this mean the dragon has taken a mate? These rumours are difficult to substantiate as they come from the Wildland's most unreliable source of information - Lands End city state. But the traveller should beware.

As well as orcs and a potential dragon or two, the Dreadwood abounds with dangerous life. All manner of dangerous animals live here, from wolves through bears and many of these grow to exceptional sizes. There are also a fair number of monstrous vermin reported in the forest.

Wayward pines are common in the Dreadwood, meaning it is a comfortable place to travel, but the wandering bands of orcs and other natives of the forest mean it's hardly safe. Given that there is nothing of importance to be found inside the wood, it's not really considered to be a sensible place for travellers to be going.

Having said that the Dreadwood was almost certainly inhabited by elves in the distant past so there are also rumours of elven ruins with the usual elven artifacts and relics to go with them. But nothing has ever been confirmed about the existance of elven ruins in the forest.