Web page last updated : July 2018

Lucar

Clickable map of Lucarcian Continent
Khemit Rodinia Lucarcia Luxore City Ahnk Buto Rosetta The Nylle River The Lower Kingdom The Middle Kingdom The Upper Kingdom Lucar City Cansae Tunis Vacheron Providentia Selkie Frostgard The Head of Ursum The Spine of Ursum The Tail of Ursum Pontes Vacheron Lucar (Capital) Condate Providentia Sarnia Molesworth Petuaria Bannaventa Lemanae The Barrow Downs The Crags Coates Wood The Deadwood The Goblin Wood The Greenwood Wyre Forest Darkmoor Mere Marsh The Wildflow River Brakspear Castle Ravenspear The Sunken Fort Cansae Mamucium Tunis Manabas Ursum Ibini Granita Antissa Paradin Grunal Barusi The Verdant Palace Northern Ibini Southern Ibini Spilk Hillsend Epiedes Barusi Grunal Paradin Carmelo Aeer Eli Zaneth The Verdant Palace The River Ardeth The Church of the Light The Shack The Torrent The Manor House The Warehouses Church of the Light The Gull The Market Warehouses Church of the Light Favourable Zephyr Guild Office Smithy Market Place Warehouses Docks Church of the Light Drunken Mermaid Purple Parrot The Crafty Fox Warehouses Smithy Manor House Market Square Warehouse Church of the Light The Shining Light Tavern The Lighthouse Smithy The Manor House Warehouses and Docks The Church of the Light The Naja Tower The Barking Hound The Market Farside The Market Fisherman's Rest Church of the Light Warehouses The Cabin The Verdant Palace Selkie Frostgard Derketo Kelp Darken's Folly The Sahagu Inn The Frosthold Mountains Darken Downs Darken Woods Mithlond (Sanctuary) The Old Coast Road Iceflow River Littlebrook City Eastward Thistledelve Waymeet Ashtar Holytree Castle Fortuna Khazagrim Mount Macarack Abbey Dragon's Perch Sapporo Akihabara The Jagged Peaks The Furrowed Hills The Bandit Wood Deepwood Eldaran Southern Swamplands The Black Swamp The Barren Scrub Sylvandale Monastery of the East Winds Monastery of the North Winds Monastery of the West Winds Eastward Abbey Waymeet Abbey Newkeep The Empire of Rodinia The Empire of Honshu Marlek Nargastan The Jungles of Maya Athena Kiltland The Kingdom of Albion Mochica Tapirit The Wildlands The Great Desert Hishan Hawkmoon Ager Rodin City Rodinia Nubia Kurgan Weissland Dardania Elam Nung Semang Tana Toradja Ogre Province Naga Province Dragon Province Gryphon Province Sphinx Province Phantom Province Kirin Province Dominion City Elfhome Wetland City Westport Maard City Land's End City Smugglers Haven City Lakeside Bluff Pembrose City Woodend The Ruins of Gyal Elerelen Pinewood Murkwood Wetland Marshes Maard Uplands The Alley Leafy End Dreadwood Haven Plains Western Cliffs Sorcerer's Isle The Lake The Jagged Peaks Dominion Wetland Maard Pembrose Haven Land's End Elsir Vale Venusia Hommlet Frusina Herculaneum Savo Rodin City Messana Derona Londinium Tuscany Hills Lizard Marsh Devon's Holding Daggerfish Laughing Hollow Stormhaven Logazors Mine Jawa Silver Mines Sibu Jukai Kupang Otyugh Swamp Jawa Endau Marudi Roundwood Hills Roundwood Hills Worlds Edge Worlds Edge

Statistics

Category:Capital
Location:Lucarcian Continent
Ruler:Lord Reynard Ferrand
Government:Empire
Size:Approximately 5 miles by 5 miles in area
Population:30,000 souls
Predominant Race:Human
People of Note:Lord Reynard Ferrand
Historical Figures:Emperor Jovius Azure II

Places of Interest

Ships Registered:The Javelin

Contents Tree

Overview

Lucar is the capital city of the Lucarcian Empire and is named after the first emperor who founded both the city and the empire itself. It was founded about five hundred years ago at the time of the destruction of Atlanise and the end of the Rainbow Empire. The emperor moved his court to the promontory which overlooked the new Inner Sea and the site of the destruction which broke the Rainbow Empire apart.

Lucar is known as the Azure City, which conjurers all sorts of images of a bright, clean and sparkling city of blues and whites. In fact the capital is anything but. It is a dull and grimy place which many say represents the current state of the empire: old, dirty and past its prime.

The city is built entirely on one huge headland which sticks out into the Inner Sea for a few miles. The promontory is rounded, with the neck of the headland only a few hundred yards across. A large granite wall circles the headland, making it a very defensible place, but in the five hundred years it has stood it has never been attacked so its defences remain untested.

The city boasts two harbours, one on either side of the headland, in the coves formed by the neck. Harbour walls have been built out on each side to produce two very sheltered bays. The eastern bay is deeper and the deep hulled ocean-going ships are directed to dock there. The western bay is shallower and tends to be full of smaller ships and boats. Both harbours have multiple granite staircases leading up to the outside of the city walls and to gates which lead into the city. Each harbour has also given birth to its own waterfront district, outside the city walls, complete with all the usual trappings these places acquire: taverns, gambling dens and brothels.

On the southern side of the city, beyond the city wall, the neck stretches out into the mainland. Here the city continues to sprawl. Many of the city’s poorer inhabitants live here outside the protection of the walls, and the Azure Watch who patrol the city streets inside the wall, rarely come here. Gangs of thieves and thugs roam the streets in Poor Town, as it is known, and violence is a way of life.

Inside the walls life is safer, but the city is still rough and ready. The market district lies just inside the South Gate and the thieves of Poor Town populate this area too, picking on merchants and their customers alike. Beyond the market district are rows of shops and residential areas, clustered tightly together. Many alleyways and short cuts crisscross the area and litter and rundown buildings are common. A lot of these buildings are five hundred years old, having been built when the city was originally constructed. Some look like they have not been renovated at all during their lifetimes.

As you move north you pass by the Temple District where large temples to the city’s main gods can be found. These are fairly well looked after, testimony to the religious nature of the populace. The Azure Watch patrols this part of the city regularly, keeping unsavoury types away. Hanging onto the edge of the Temple District, almost like it is trying to infer it is a temple to a new god, lays the Guild Hall, home of the Guild of Master Merchants and Sea Farers. This place is constructed of white marble, much like the main Guild Hall in Cansae, but is a smaller structure than the Guild base in the Red City. It is in pristine condition and very clearly shows the wealth and power wielded by the influential Guild.

Beyond the Temple District is a large park with tree lined avenues and decorative ponds. This was once the jewel in the crown of the city but now is like a tiny vision of the state of the empire. The paths are cracked and have weeds growing through in places. Low walls which separate the ponds have bricks missing and some ponds are beginning to be choked with algae and reeds. The few fish which still swim in them look brown rather than golden and in places the odd tree on the avenues stands dead and leafless even in summer. The park, like the empire it is at the heart of, lies decaying and broken, in its last days of life.

Past the park, right on the northern most edge of the island rises the Azure Palace. Built by command of Lucar and the very first building to be raised in the city, the palace still looks an impressive sight. It has been kept regenerated, perhaps at the expense of the rest of the city. The palace is made of white marble, flecked with blue in places. Azure decorations break up the stark white façade and compliment the colour scheme. Pendants showing the great blue whale, which is the sign of the Azure House, flutter from every available cornice.

The palace soldiers, known as the Thought Guard, guard the palace inside and out. Dressed in polished breastplates with spears in hand and swords by their sides, they wear long flowing cloaks of azure and plumed helms with bright blue feathers. Their surcoats are white with the blue whale of the house emblazoned on the front. The Thought Guard are so called as they are rumoured to be trained telepaths, able to tell what a man is thinking and able to get into a person’s head and turn his brains to jelly with a thought. So their reputation goes, in the city and throughout the Empire.

Emperor Jovius Azure II lives in the palace. He is ancient and has been said to be on his last legs for many years now. He is the last living descendent of Emperor Lucar Azure, who formed the Lucarcian Empire five hundred years ago, and he has no children. When he dies the line of Lucar will end. House Azure has no heir and will likely crumble too, leaving no royal house in place. Most fear civil war is inevitable.

Places of Interest

The Javelin

The Javelin is a large three-masted carrack which was registered in Selkie. Once upon a time it was called the Hammerhead but the owner made the mistake of accepting a bribe by the Ebon House to press-gang Reynard Ferrand and make him a slave. Reynard led a slaves revolt and him and his new crew took control of the ship.