Web page last updated : July 2018

Northern Ibini

Clickable map of Northern Ibini
Khemit Rodinia Lucarcia Luxore City Ahnk Buto Rosetta The Nylle River The Lower Kingdom The Middle Kingdom The Upper Kingdom Lucar City Cansae Tunis Vacheron Providentia Selkie Frostgard The Head of Ursum The Spine of Ursum The Tail of Ursum Pontes Vacheron Lucar (Capital) Condate Providentia Sarnia Molesworth Petuaria Bannaventa Lemanae The Barrow Downs The Crags Coates Wood The Deadwood The Goblin Wood The Greenwood Wyre Forest Darkmoor Mere Marsh The Wildflow River Brakspear Castle Ravenspear The Sunken Fort Cansae Mamucium Tunis Manabas Ursum Ibini Granita Antissa Paradin Grunal Barusi The Verdant Palace Northern Ibini Southern Ibini Spilk Hillsend Epiedes Barusi Grunal Paradin Carmelo Aeer Eli Zaneth The Verdant Palace The River Ardeth The Church of the Light The Shack The Torrent The Manor House The Warehouses Church of the Light The Gull The Market Warehouses Church of the Light Favourable Zephyr Guild Office Smithy Market Place Warehouses Docks Church of the Light Drunken Mermaid Purple Parrot The Crafty Fox Warehouses Smithy Manor House Market Square Warehouse Church of the Light The Shining Light Tavern The Lighthouse Smithy The Manor House Warehouses and Docks The Church of the Light The Naja Tower The Barking Hound The Market Farside The Market Fisherman's Rest Church of the Light Warehouses The Cabin The Verdant Palace Selkie Frostgard Derketo Kelp Darken's Folly The Sahagu Inn The Frosthold Mountains Darken Downs Darken Woods Mithlond (Sanctuary) The Old Coast Road Iceflow River Littlebrook City Eastward Thistledelve Waymeet Ashtar Holytree Castle Fortuna Khazagrim Mount Macarack Abbey Dragon's Perch Sapporo Akihabara The Jagged Peaks The Furrowed Hills The Bandit Wood Deepwood Eldaran Southern Swamplands The Black Swamp The Barren Scrub Sylvandale Monastery of the East Winds Monastery of the North Winds Monastery of the West Winds Eastward Abbey Waymeet Abbey Newkeep The Empire of Rodinia The Empire of Honshu Marlek Nargastan The Jungles of Maya Athena Kiltland The Kingdom of Albion Mochica Tapirit The Wildlands The Great Desert Hishan Hawkmoon Ager Rodin City Rodinia Nubia Kurgan Weissland Dardania Elam Nung Semang Tana Toradja Ogre Province Naga Province Dragon Province Gryphon Province Sphinx Province Phantom Province Kirin Province Dominion City Elfhome Wetland City Westport Maard City Land's End City Smugglers Haven City Lakeside Bluff Pembrose City Woodend The Ruins of Gyal Elerelen Pinewood Murkwood Wetland Marshes Maard Uplands The Alley Leafy End Dreadwood Haven Plains Western Cliffs Sorcerer's Isle The Lake The Jagged Peaks Dominion Wetland Maard Pembrose Haven Land's End Elsir Vale Venusia Hommlet Frusina Herculaneum Savo Rodin City Messana Derona Londinium Tuscany Hills Lizard Marsh Devon's Holding Daggerfish Laughing Hollow Stormhaven Logazors Mine Jawa Silver Mines Sibu Jukai Kupang Otyugh Swamp Jawa Endau Marudi Roundwood Hills Roundwood Hills Worlds Edge Worlds Edge

Statistics

Category:Region
Location:Ibini
Ruler:Lily Jade
Government:Local Lord
Size:The northern half of Ibini.
Population:30,000 souls
Predominant Race:Human
People of Note:Baron Arbek, Baron Gilbert, Baron Isla
Historical Figures:Baron Abund

Places of Interest

Towns:Barusi, Grunal, Paradin
Villages:Aeer, Carmelo, Eli, Zaneth
Hamlets:Epiedes, Hillsend, Spilk
Rivers:River Ardeth
Bridges:Paradin Bridge

Contents Tree

Overview

The northern region of Ibini is the fertile area and where most of the approximately thirty thousand inhabitants live. It is a land controlled by three barons, from their estates. Though each technically swears fealty to the Verdant Queen, she has not been seen in these lands for many years and it has been a long time since any of her representatives have been here. As such the barons have grown bold and are each eying the others' territories.

Places of Interest

Barusi

Barusi is one of three towns in Northern Ibini. Ruled by Baron Isla, this town is walled and surrounds the manor house of the local lord. She is an imposing figure, strong and intelligent. All the farmlands in the south west of this region are under the control of this town and its lord. Being the closest to the island of Manabas this Lord's lands are the first port of call for many Guild ships, which makes Baron Isla the richest of the three.

Grunal

Grunal is the most easterly of the three baronies in the region, which makes it the furtherst from the centre of the continent and the hardest for the Guild ships to reach. However Baron Gilbert, who rules here, controls the largest farming and arable lands on the whole of Ibini. So it is certainly worth the Guild ships with large holds making the longer journey to this far barony.

Paradin

Paradin is the northern-most town in Ibini. Reachable up river from the Northern Ocean, it is a regular stop for Guild ships. The entire northern stretch of the region is under the control of this town and its ruler, Baron Arbek. But he is probably the poorest of the three barons, and rumour has it he is looking to expand his influence in the region.

Aeer

The village of Aeer serves as one of two ports of call for the barony of Baron Isla. It is nestled in a large bay which makes it easy to approach and is also situated alongside a large swath of very productive arable land. The only concern for the villagers in the relatively close proximity of the mountains which are known to be inhabited by evil creatures.

Carmelo

Carmelo is a small town port on the north western end of Ibini. A few hundred people, maybe a thousand, live there. The primary trade there is fishing – they supply most of the fish for the region. The harbour itself is bigger than average for the size of the town and is deep, so it is a common stopping off point for traders from the Guild. As such there is a lot of wealth going through the town. The region does a lot of farming and much of the excess produce is sold to Guild traders who take it off to Manabas where farm lands are scarce and farm produce rarer.

Eli

Eli is the northerly most settlement on Ibini. It gains some shelter from the bay into which it nestles, and is Baron Arbek’s primary shipping port for his easterly produce. The villagers here are constantly concerned about attacks from Baron Gilbert’s men to the south, but so far nothing has materialized. Perhaps it be because Gilbert realizes his farms are worth more than those of his northerly neighbours.

Zaneth

Zaneth is a busy fishing port. Most if not all of Gilbert’s considerable farm produce flows through this village, as well as the fish which comes into it from the eastern seas. The road to Grunal is usually teaming with wagons going in both directions. It is perhaps the settlement which is furthest removed from the centre of the Lucarcian Continent.

Epiedes

Epiedes is a tiny hamlet of just eleven houses, located on the western shore of Northern Ibini.

Hillsend

Hillsend is a small hamlet, settled by miners who mine the coal mines of the nearby mountains.

Spilk

Spilk is a tiny hamlet on the south eastern shore of Northern Ibini. The people here pride themselves on being the most remote settlement in the continent (though impartial outsiders might point to the secluded Verdant Palace or the mountain fortress of Stoneheart as being more remote). The people here live off the land, farming and fishing to sustain themselves. They are under the protection of Baron Gilbert to the north and visits from his enforcers are common. Guild ships rarely make the trip this far south but at least one will do so each month. These are usually causes for great excitement in the hamlet.

River Ardeth

The Ardeth flows down out of the mountains, past the small mining community at Hillsend, through the town of Grundal and out into the Eastern Ocean. It is a short and fast flowing river along most of its length. During the summer it's used as a method to ship coal down to the town from the mines. During the winter months the river becomes very fast at times and it's generally not considered safe to use it to travel. A rutted road follows the river, linking Hillsend and Grundal. This is the main form of transport when the river is considered too dangerous to use.

Paradin Bridge

The bridge which links Paradin and Eli provides a critical section of the Baron's infrastructure. It is made of stone and was constructed back in the days of the Rainbow Empire. The bridge was crafted to appear as a pair of gigantic naja snakes intertwined. At each end of the bridge the giant jaws of the two snakes are open and a traveller has to pass into the open mouth of the giant snake to cross the bridge. The quality of the carving is such that first time visitors to the bridge are often quite unnerved by the prospect of crossing it. The bridge is made from a strange green rock which historians would tell you was quarried deep in the jungles of the south lands of Ibini. The bridge is covered with relief carvings of various predators along its base. Rumour has it that if Paradin is ever threatened the two snakes will magically animate and come to the town’s defence.

Magic

Five hundred years ago the Rainbow Empire was at its height in this region. High Magi of the Jade House specialized in nature magic, specifically in enhancing the powers and longevity of natural predators of the region. The infamous naja snake, a local and deadly venomous species, was a firm favourite with the High Magi, and legends tell they had perfected spells which gave these snakes exceptionally long life spans, whilst adding unusual powers to them. One legend tells that one of the High Magi settlements was guarded by a gigantic naja as big as a horse.

When the Sundering occurred around five hundred years ago, most of the High Magi were killed, and Emperor Lucar degreed the practice and study of all arcane magic banned. It is said that the few High Magi who lived in this region did not give up their powers and instead went into hiding. Legend has it that they exist still, practicing their arcane arts in the shadows. The major settlements they inhabited in the region were abandoned and slowly fell into disrepair and ruin. However the rumours of magically enhanced creatures with near infinite lifespans remained. And of course the rumours of powerful magical artefacts from that long-distant empire also remain. The few souls brave enough to enter one of these ruins and actually return are forever changed. Most will not talk of what they saw, and those that do tell tales which make them sound as madmen.

There are four major ruins from the era of the Rainbow Empire in Northern Ibini, though it is likely other, smaller ruins and remains exist in places. The major ruins are dotted around the territory – with one in each of the Barons’ lands, and one up in the mountains. Ask a dozen different people about them and you’ll get a dozen different answers. But all agree on one thing – they are not to be entered lightly.

With the creation of the fledgling Republic of Lucarcia, the ban on the practice of arcane arts has been lifted. However the population have been so used to the arcane arts being seen as a terrible evil, it is unlikely that they will return to the region very quickly and without a great deal of distrust from the common man.