Web page last updated : August 2019


Clickable map of Paradin
Khemit Rodinia Lucarcia Luxore City Ahnk Buto Rosetta The Nylle River The Lower Kingdom The Middle Kingdom The Upper Kingdom Lucar City Cansae Tunis Vacheron Providentia Selkie Frostgard The Head of Ursum The Spine of Ursum The Tail of Ursum Pontes Vacheron Lucar (Capital) Condate Providentia Sarnia Molesworth Petuaria Bannaventa Lemanae The Barrow Downs The Crags Coates Wood The Deadwood The Goblin Wood The Greenwood Wyre Forest Darkmoor Mere Marsh The Wildflow River Brakspear Castle Ravenspear The Sunken Fort Cansae Mamucium Tunis Manabas Ursum Ibini Granita Antissa Paradin Grunal Barusi The Verdant Palace Northern Ibini Southern Ibini Spilk Hillsend Epiedes Barusi Grunal Paradin Carmelo Aeer Eli Zaneth The Verdant Palace The River Ardeth The Church of the Light The Shack The Torrent The Manor House The Warehouses The Market Fisherman's Rest Church of the Light Warehouses The Cabin The Verdant Palace Selkie Frostgard Derketo Kelp Darken's Folly The Sahagu Inn The Frosthold Mountains Darken Downs Darken Woods Mithlond (Sanctuary) The Old Coast Road Iceflow River Littlebrook City Eastward Thistledelve Waymeet Ashtar Holytree Castle Fortuna Khazagrim Mount Macarack Abbey Dragon's Perch Sapporo Akihabara The Jagged Peaks The Furrowed Hills The Bandit Wood Deepwood Eldaran Southern Swamplands The Black Swamp The Barren Scrub Sylvandale Monastery of the East Winds Monastery of the North Winds Monastery of the West Winds Eastward Abbey Waymeet Abbey Newkeep The Empire of Rodinia The Empire of Honshu Marlek Nargastan The Jungles of Maya Athena Kiltland The Kingdom of Albion Mochica Tapirit The Wildlands The Great Desert Hishan Hawkmoon Ager Rodin City Rodinia Nubia Kurgan Weissland Dardania Elam Nung Semang Tana Toradja Ogre Province Naga Province Dragon Province Gryphon Province Sphinx Province Phantom Province Kirin Province Elsir Vale Venusia Hommlet Frusina Herculaneum Savo Rodin City Messana Derona Londinium Tuscany Hills Lizard Marsh Devon's Holding Daggerfish Laughing Hollow Stormhaven Logazors Mine Jawa Silver Mines Sibu Jukai Kupang Otyugh Swamp Jawa Endau Marudi Roundwood Hills Roundwood Hills Worlds Edge Worlds Edge


Location:Northern Ibini
Ruler:Baron Arbek
Government:Local Lord
Size:A small town.
Population:2,500 souls
Predominant Race:Human
People of Note:Baron Arbek, Overseer Titus

Places of Interest

Manor Houses:The Manor House
Barracks:Paradin Training Grounds
Churches:The Church of the Light
Inns:The Barking Hound
Markets:The Market
Towers:The Naja Tower
Wharves:The Docks

Contents Tree


Paradin is the northern-most town in Ibini. Reachable up river from the Northern Ocean, it is a regular stop for Guild ships. The entire northern stretch of the region is under the control of this town and its ruler, Baron Arbek. But he is probably the poorest of the three barons, and rumour has it he is looking to expand his influence in the region.

Places of Interest


A tiny and almost independent hamlet on the far side of the River Charant.

The Manor House

This is a huge, sprawling property in a fair bit of land. It's the biggest of the three baronial manor houses in the region, but also in the worst repair. In fact it has got so bad that recently a part of the west wing roof collapsed after a very heavy snowfall, killing a servant. That led to the baron closing that part of the building and relocating his family to the other side which is in better condition. No doubt the baron is going to repair this property soon.

The house also has a large kennels, with Baron Arbek being very keen on dogs. He has many breeds, from hunting dogs through racing dogs to fighting dogs. The kennel master, Kash, is a bestial man himself, and breeds all the dogs to be aggressive. The kennels are not a place to visit without Kash present.

Paradin Training Grounds

To the northeast of Paradin, across the river Charant from the town, and north of the road, lies a newly constructed complex. Designed along the same lines as the Rodinian Legionnaires training camps, this place was the brain child of Overseer Titus. It is based around a small lake and comprises a few buildings of different purposes. A barracks, mess hall and kitchen are on one side. On the other are training halls each focussed on a different discipline. Outside is an assault course which the recruits tackle daily under the watchful eye of their enforcer trainers. There are a half dozen trainers here and as many as a score of recruits at any given time.

The Church of the Light

A typical church of the local religion.

The Barking Hound

The only inn in town.

The Market

Guild-run market place.

The Naja Tower

The Naja Tower is one of the most significant and dominant structures of Northern Ibini. It stands just over 60 feet high and is crafted to look like an erect naja snake poised to strike. The tower even has a crest which is flared like the snake. Created nearly a thousand years ago by a High Magi of the Jade House, this tower is built of a rare and unusual stone quarried somewhere in the southern jungles of Ibini. The location of the quarry is now lost in the mists of time and it is no longer in use. The nearby Paradin Bridge was also quarried from the same stone.

The tower was abandoned at the fall of the Rainbow Empire just after the Sundering, five hundred years ago. It is locked and warded with powerful and ancient arcane magic, which means no one has been inside since its owners abandoned it. The tower faces the river and stands like a giant sentinel over the docks. Rumour has it that should the town of Paradin ever be threatened the Naja Tower will come to life to defend it. Mind you the same is also said of the Paradin Bridge.

A rumour has started in Paradin recently, telling of strange glowing lights being seen coming from the eyes of the Naja Tower. These tales are always third hand. You can never find someone who claims to actually have seen it themselves, it's always passed through a few people first. Some say that with the creation of the fledgling Lucarcian Republic and the lifting of the ban on arcane magic, the High Magi have returned and are practicing their fell arts in the tower once more. Others say they never left…

The Docks

The Paradin docks are ramshackle and run down; typical of much of the town. They are large, however and have the capacity to moor as many as half a dozen big three-masted carracks such as the Guild captains favour. Lots of large warehouses are located here and store food and other goods destined for Manabas and beyond. Incoming goods are bought up by enterprising land-based Guildsmen and transported off across the rest of Northern Ibini. There is no official Guild office here but it's rare for the warehouses not to have one or more official Guildsmen wandering around.


A large but simple smithy.


The lands around Paradin are the least fertile of this region. Only one small region of farmland lies between the town and the sea, following the River Charant as it flows out of the mountains and down into the Northern Ocean. The green bandana-wearing Enforcers of Baron Arbek are often seen in this region.

Baron Arbek’s lands are spread thin across the Northern Ocean here. A long road links Paradin in the west and the village of Eli in the east. This road follows close to the mountains and it is not a very safe place to travel. Desperate bandits often waylay travellers on this road from their base in Charant Forest, and sometimes worse things than bandits come down from their mountain lairs to feast on the unwary. Overseer Titus and his Enforcers are trying to make this a safer place but they are hard pressed and under resourced.

Paradin is the oldest and most rundown of the settlements in Northern Ibini. It was first settled back in the early days of the Rainbow Empire, when one of the first High Magi of the Jade House erected a tower here and moved in. He extended an offer to the locals to come and build houses near his tower and he would protect them, in exchange for a small fee. Thus Paradin became one of the first examples of feudal living in Lucarcia. The tower is still the most significant and dominant structures in the north, but has been abandoned since the fall of the Rainbow Empire five hundred years ago. It is locked and warded with ancient arcane magics which mean no one has been inside in living memory. The tower, like many other things in this region, is crafted to look like a giant naja snake, with its crest flared, poised to strike. It is made of the same strange green rock that Paradin Bridge is constructed of.

The next most significant building in the town is the Manor House of Baron Arbek. It’s also old and run down like most of the town. It is the biggest of the three baronial mansions in the region, but much of it is uninhabitable and deserted. The baron and his family live in one small section of the structure.

Paradin is not walled, unlike Grunal and Barusi, and as such is quite a sprawling settlement. The buildings run right down to the river where a dilapidated dock provides anchorage to the Guild ships which visit. Paradin has the advantage of being the only town in the region which also functions as a sea port. Warehouses abut the River Charant, and store all the foodstuffs grown across the north, ready for departure to Manabas. Incoming treasures from the empire are stored here before being distributed out into the region. The Baron used to buy most of the items coming here but lately more and more goods are being picked up by enterprising land merchants and shifted across the region.