Web page last updated : August 2019


Clickable map of Zaneth
Khemit Rodinia Lucarcia Luxore City Ahnk Buto Rosetta The Nylle River The Lower Kingdom The Middle Kingdom The Upper Kingdom Lucar City Cansae Tunis Vacheron Providentia Selkie Frostgard The Head of Ursum The Spine of Ursum The Tail of Ursum Pontes Vacheron Lucar (Capital) Condate Providentia Sarnia Molesworth Petuaria Bannaventa Lemanae The Barrow Downs The Crags Coates Wood The Deadwood The Goblin Wood The Greenwood Wyre Forest Darkmoor Mere Marsh The Wildflow River Brakspear Castle Ravenspear The Sunken Fort Cansae Mamucium Tunis Manabas Ursum Ibini Granita Antissa Paradin Grunal Barusi The Verdant Palace Northern Ibini Southern Ibini Spilk Hillsend Epiedes Barusi Grunal Paradin Carmelo Aeer Eli Zaneth The Verdant Palace The River Ardeth The Church of the Light The Shack The Torrent The Manor House The Warehouses The Market Fisherman's Rest Church of the Light Warehouses The Cabin The Verdant Palace Selkie Frostgard Derketo Kelp Darken's Folly The Sahagu Inn The Frosthold Mountains Darken Downs Darken Woods Mithlond (Sanctuary) The Old Coast Road Iceflow River Littlebrook City Eastward Thistledelve Waymeet Ashtar Holytree Castle Fortuna Khazagrim Mount Macarack Abbey Dragon's Perch Sapporo Akihabara The Jagged Peaks The Furrowed Hills The Bandit Wood Deepwood Eldaran Southern Swamplands The Black Swamp The Barren Scrub Sylvandale Monastery of the East Winds Monastery of the North Winds Monastery of the West Winds Eastward Abbey Waymeet Abbey Newkeep The Empire of Rodinia The Empire of Honshu Marlek Nargastan The Jungles of Maya Athena Kiltland The Kingdom of Albion Mochica Tapirit The Wildlands The Great Desert Hishan Hawkmoon Ager Rodin City Rodinia Nubia Kurgan Weissland Dardania Elam Nung Semang Tana Toradja Ogre Province Naga Province Dragon Province Gryphon Province Sphinx Province Phantom Province Kirin Province Elsir Vale Venusia Hommlet Frusina Herculaneum Savo Rodin City Messana Derona Londinium Tuscany Hills Lizard Marsh Devon's Holding Daggerfish Laughing Hollow Stormhaven Logazors Mine Jawa Silver Mines Sibu Jukai Kupang Otyugh Swamp Jawa Endau Marudi Roundwood Hills Roundwood Hills Worlds Edge Worlds Edge


Location:Northern Ibini
Ruler:Steward Bayliss
Government:Local Lord
Size:A fishing village.
Population:700 souls
Predominant Race:Human
People of Note:Steward Bayliss

Places of Interest

Churches:The Church of the Light
Inns:The Fisherman’s Rest
Markets:The Market
Huts:The Cabin

Contents Tree


Zaneth is a busy fishing port. Most if not all of Gilbert’s considerable farm produce flows through this village, as well as the fish which comes into it from the eastern seas. The road to Grunal is usually teaming with wagons going in both directions. It is perhaps the settlement which is furthest removed from the centre of the Lucarcian Continent.

Places of Interest

The Church of the Light

The priest here acts like a missionary sent by head office to squash sailor superstitions and bring them fully into the Light.

The Fisherman’s Rest

Inn decorated with nautical paraphernalia e.g. whale jawbone, sahuagin spikes, narwhal horn, large turtle shell, etc. Clientele are mostly locals and fisherfolk.

The Market

The main market area in Zaneth functions mainly as a commercial market, with Guild merchants making bulk deals. This is where caravans to and from Grunal start and end. That also makes this the place to hire caravan guards, or to get a job as one. Most guards are freelance but there is one guard company - “Ibini Protection”. Despite the name they only work the Grunal/Zaneth route currently, but have ambitious plans for growth.


These merchant buildings hold produce from Grunal and inland farms, destined for overseas markets, along with inbound goods from afar. They have the sign of the Fox on scales hanging from their doors. A central guardpost doubles as a tavern, and is used mostly by merchant staff.

This region is also the docks of Zaneth. There are multiple piers and in the spring to autumn they often have Guild ships moored in them, delivering or collecting goods for trade.

The Cabin

In a prime spot right at the heart of the harbour stands a small hut known simply as “The Cabin”. It’s been there longer than living memory. The current occupant, Auld Jacque, is an ancient, toothless, ruddy-faced fellow, with a glass eye and wooden leg. It’s a wonder he hasn’t been bought up or bullied out by Guild merchants. If you want gossip and rumour, talk to Jacque as everything seems to pass by his ears.


A culture clash is underway in Zaneth. The old era is typified by superstitious fishermen, who are coming into increasing conflict with a new breed of ruthless merchants. It’s becoming common for an entire fish harvest to be bought out by a single merchant, and to be sold on at a profit without (from the fishers’ perspective) doing any real work. Construction is underway to “improve” the harbour i.e. make it more suitable for merchant vessels, but with less space for the fishing boats. So far the tension mostly manifests when coincidence means that a bountiful fishing season clashes with a particularly busy time for shipping. But the problem will only worsen with time, as the Guild influence continues to grow.